Throughout our Computing curriculum, we provide access to engaging and fun learning to support the children to thrive in learning about the technological world around them, based around the school’s vision:

Laetita (Joy):  Whether they are using BeeBots, laptops or tablets, our lessons are designed to give the pupils the opportunity to actively participate and have fun, all whilst learning. The content enables them to be successful and feel a sense of accomplishment about their achievements.

Mollitiam (Resilience): Pupils will be faced with challenging concepts where we foster a ‘never giving up’ attitude. This could be done through ‘debugging’, for example, where children have to identify where their code is going wrong and must keep investigating to see where the ‘bugs’ are!

Proventus (Growth): Pupils will consistently build upon topics taught in previous years, allowing them the opportunity to embed their learning and progress to the next stage of their educational journey.

Sodalitas (Companionship): At various times, pupils will need to work together to reach the intended outcome. This could be working in a group to accurately utilise a code for a floor robot or becoming a team to plan, film and edit a video.

 

At LMPS, we follow the National Curriculum for our computing lessons.

 

EYFS

Our Computing lessons for the EYFS are centred around play-based activities that focus on building children’s listening skills, curiosity and creativity, as well as problem solving.

Technology in the Early Years can be taught through:

  • Taking a photograph with a camera or tablet.
  • Searching for information on the internet.
  • Learning whilst using the interactive whiteboard.
  • Exploring an old typewriter or other mechanical toys.
  • Using a BeeBot (Floor Robot).
  • Watching a video clip.
  • Listening to music.

Allowing children in EYFS, the opportunity to explore technology means that not only will they develop a familiarity with equipment and vocabulary but they will also build a strong foundation, ready to access the concepts and methods used in Key Stage 1 Computing.

 

Key Stage 1

In Key Stage 1, pupils should learn to:

  • Understand what algorithms are.
  • Create and debug simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
  • Recognise common uses of information technology beyond school.
  • Use technology safely and respectfully.

 

Key Stage 2

In Key Stage 2, pupils should learn to:

  • Design, write and debug programs that accomplish specific goals.
  • Use sequence, selection, and repetition in programs.
  • Use logical reasoning to explain how some simple algorithms work
  • To detect and correct errors in algorithms and programs. (debugging)
  • Understand computer networks including the internet.
  • Use search technologies effectively.
  • Select, use and combine a variety of software on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Use technology safely, respectfully and responsibly.

 

A group of children playing with paper

AI-generated content may be incorrect.A group of kids using laptops

AI-generated content may be incorrect.

 

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