Computing
We provide access to an innovative computing curriculum which will equip our pupils to harness technology in a safe, purposeful and creative way. Computing at LMPS teaches pupils how systems work and how to apply this through programming. We also provide pupils with the opportunity to use information technology to create programs, systems and a range of content. Computing skills are a major factor in enabling children to be confident, creative and independent learners and it is our intention that children have every opportunity available to allow them to achieve this.
The children have many opportunities to use technology. This is both through discrete learning opportunities as well as through wider cross-curricular application of the knowledge and skills learned. Children complete engaging project work, including in relation to editing images, animation, control of floor robots and music creation. We also support practical application of information technology within other subjects to secure knowledge and understanding, for example within the teaching of mathematics, science and design and technology. At LMPS, we want our pupils to become digitally literate in order to prepare them as active participants in a digital world
2014 National Curriculum Expectations for Computing
In Key Stage 1, pupils should learn to:
- Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
- Create and debug simple programs.
- Use logical reasoning to predict the behaviour of simple programs.
- Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
- Recognise common uses of information technology beyond school.
- Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about material on the internet or other online technologies.
In Key Stage 2, pupils should learn to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
- Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
- Understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration.
- Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
- Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
- Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.